Obs_str position misalignment: Mario's coordinates gradually drift from the actual position

Hi,

I’m facing a bug where the obs_str representation of the screen gradually loses sync with Mario’s actual position.

It works fine at the very beginning (Spawn point), but the more I move, the more it drifts. It gets especially bad when I jump near obstacles like pipes. It feels like the text observation isn’t keeping up with the screen scrolling properly.

Does anyone know why this gradual misalignment happens?

Possible Mario simulation bug? - Orak Game Agent Challenge - AIcrowd Forum

The same issue (gradual misalignment) with me.

I think this is kinda of bug(?) from the simulator.
I don’t know how to fix it.

When I see the screenshots, the mario is gradually going forward but the position_x of text is the same.

So, I just think that to get 1.0 point, we have to pass the monters through upstrair-blocks (diffrent y_axis with the mosters)