Did anybody else encounter performance drops in v2.0?
I observed on my PPO implementation that one data sampling cycles takes longer.
Before I observed mean duration of one cycle for 53,3 seconds with a deviation of 1,1.
Now I observe a mean of 146 seconds with a deviation of 24,2.
I tested varying parameters, cpu/gpu training and 3 different machines (windows and ubuntu). All came to the conclusion that training takes more time with a strong variation.
Granted, we have not tried changing configs mid-run.
On the topic of configs: Some of the variables did not seem to have an effect of game (visual-theme and allowed-rooms), but this is only based on very brief experimentation so might be just a brainfart in our end.
As for increased time, it is correct that in this version by default we generate the definitions for 100 floors on every new seed (i.e. reset, unless you are resetting to the same seed as before). As such it will take longer.