Star2 Crash Issue

Thanks for your response.

I’ve identified several issues, and I’ll describe them starting with the most critical one.


(1) Crash

This is a critical crash that causes the simulation to fail and therefore must be fixed.
After applying the fix, building actions can still fail.


**(2) Multi-RETREAT **

When enemy is going back to their base (after fight), my units automatically follow them to the enemy main base.

In this situation, it appears that the retreat target position is updated to the combat destination (i.e., the enemy main base), causing the retreat behavior to effectively function the same as an attack command.

As a result, there is currently no reliable way to make units retreat.


(3) Minimum distance for building placement

There seems to be a minimum distance constraint when placing buildings such as pylons.
On extremely small maps like FLAT64, this can result in pylons being placed very close to the enemy main base.

(4) Replay file (minor)
Each execution runs three episodes. However, the replay files use the same filename and overwrite each other, so only one replay file remains.
If replays are intended to be saved per episode, the filename logic would need to be modified to generate a separate replay file for each episode.


While it is true that participants are expected to account for these constraints, this is quite unexpected situation when playing startcraft.
and I understand that some participants have already developed under this environment, so too late to
update the code.

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