The Unreal engine runs in real-time by default since it’s a game engine. However it’s a bit silly to run RL simulations in real-time. I know it is possible to change the flow of time in Unreal, but I don’t how. My guess is that it’s just a one line change in one of the engine configuration file. Help?
Furthermore, if that’s possible, is there a way to run the engine in headless mode to get even more performance?