The Unreal engine runs in real-time by default since it’s a game engine. However it’s a bit silly to run RL simulations in real-time. I know it is possible to change the flow of time in Unreal, but I don’t how. My guess is that it’s just a one line change in one of the engine configuration file. Help?
Furthermore, if that’s possible, is there a way to run the engine in headless mode to get even more performance?
Thanks, we’ve reached out to the developers of the simulator.
That said, we do remain excited about seeing approaches that have taken model inference and optimisation latencies into consideration, in the control policy design. These approaches would be particularly viable for simulation-to-real transfer.