High-level tool availability in the Pokemon Red environment

Issue

We know from the starter kit that, in the Pokémon Red environment, we can use not only low-level actions but also high-level actions.
In the starter-kit environment, we verified that low-level actions (e.g., up, A) work correctly, as shown in Case 1.
However, high-level actions such as move_to did not execute as expected. This can be checked in Case 2.
Has anyone successfully executed high-level actions, or am I perhaps calling the command incorrectly?

🎮 Action Space
The fundamental action space consists of the Game Boy buttons: up, down, left, right, a, b, start, and select. Additionally, a set of higher-level tools is available:

move_to(x, y): Finds and executes a path to the specified map coordinates (x,y).
interact_with_object(name): Interacts with a specified object in the environment.
warp_with_warp_point(x, y): Uses a specified warp point to move to a different location.
overworld map transition(direction): Transitions to an adjacent map in the given direction.
continue_dialog(): Advances the current dialogue.
select_move_in_battle(move_name): Selects and uses a specific move in a Pokemon battle.
switch_pkmn_in_battle(pokemon_name): Switches to a different Pokemon in the player’s party during a battle.
run_away(): Attempts to flee from a wild Pokemon battle.
use_item_in_battle(item_name): Uses a specified item during a Pokemon battle.

Game log

Case 1: Low-level action (succeed)

Pressing A successfully advances to the next screen.

[16:07:24] - mcp.server.lowlevel.server - INFO - Processing request of type CallToolRequest
[16:07:24] - mcp_game_servers.base_server - INFO - Environment created successfully.
[16:07:24] - mcp_game_servers.base_server - INFO - executing actions: PokemonRedAction(action='A')
[16:07:28] - mcp_game_servers.base_server - INFO - score: 0, is_finished: False
[16:07:28] - mcp_game_servers.base_server - INFO - dispatch_final_action result: 0, False
[16:07:29] - mcp.server.lowlevel.server - INFO - Processing request of type CallToolRequest
[16:07:29] - mcp_game_servers.base_server - INFO - Request for loading observation
[16:07:29] - mcp_game_servers.base_server - INFO - Environment created successfully.
[16:07:29] - mcp_game_servers.base_server - INFO - Loading current observation
[16:07:29] - mcp_game_servers.base_server - INFO - load_obs result: State: Field

[Filtered Screen Text]
N/A

[Selection Box Text]
N/A


[Enemy Pokemon]
- Not in battle


[Current Party]
No more Pokemons


[Badge List]
N/A

[Bag]
N/A


[Current Money]: ¥3000

[Map Info]
Map Name: RedsHouse2f, (x_max , y_max): (7, 7)
Map type: reds_house
Expansion direction: $00
Your position (x, y): (3, 6)
Your facing direction: down
Action instruction
 - up: (x, y) -> (x, y-1)
 - down: (x, y) -> (x, y+1)
 - left: (x, y) -> (x-1, y)
 - right: (x, y) -> (x+1, y)

Map on Screen:
( 0,  2): O	( 1,  2): O	( 2,  2): O	( 3,  2): O	( 4,  2): O	( 5,  2): O	( 6,  2): O	( 7,  2): O
( 0,  3): O	( 1,  3): O	( 2,  3): O	( 3,  3): O	( 4,  3): O	( 5,  3): O	( 6,  3): O	( 7,  3): O
( 0,  4): O	( 1,  4): O	( 2,  4): O	( 3,  4): X	( 4,  4): O	( 5,  4): O	( 6,  4): O	( 7,  4): O
( 0,  5): O	( 1,  5): O	( 2,  5): O	( 3,  5): TalkToPrintRedSNESText	( 4,  5): O	( 5,  5): O	( 6,  5): O	( 7,  5): O
( 0,  6): X	( 1,  6): O	( 2,  6): O	( 3,  6): O	( 4,  6): O	( 5,  6): O	( 6,  6): X	( 7,  6): O
( 0,  7): X	( 1,  7): O	( 2,  7): O	( 3,  7): O	( 4,  7): O	( 5,  7): O	( 6,  7): X	( 7,  7): O
,
{}

Case 2: High-level action (failed)

On the first map, I executed the command use_tool(move_to, (x=6, y=3)), but the player remained at the same position (Your position (x, y): (3, 6)).
The command did not take effect.

[16:08:49] - mcp.server.lowlevel.server - INFO - Processing request of type CallToolRequest
[16:08:49] - mcp_game_servers.base_server - INFO - Environment created successfully.
[16:08:49] - mcp_game_servers.base_server - INFO - executing actions: PokemonRedAction(action='use_tool(move_to, (x=6, y=3))')
[16:08:53] - mcp_game_servers.base_server - INFO - score: 0, is_finished: False
[16:08:53] - mcp_game_servers.base_server - INFO - dispatch_final_action result: 0, False
[16:08:54] - mcp.server.lowlevel.server - INFO - Processing request of type CallToolRequest
[16:08:54] - mcp_game_servers.base_server - INFO - Request for loading observation
[16:08:54] - mcp_game_servers.base_server - INFO - Environment created successfully.
[16:08:54] - mcp_game_servers.base_server - INFO - Loading current observation
[16:08:54] - mcp_game_servers.base_server - INFO - load_obs result: State: Field

[Filtered Screen Text]
N/A

[Selection Box Text]
N/A


[Enemy Pokemon]
- Not in battle


[Current Party]
No more Pokemons


[Badge List]
N/A

[Bag]
N/A


[Current Money]: ¥3000

[Map Info]
Map Name: RedsHouse2f, (x_max , y_max): (7, 7)
Map type: reds_house
Expansion direction: $00
Your position (x, y): (3, 6)
Your facing direction: down
Action instruction
 - up: (x, y) -> (x, y-1)
 - down: (x, y) -> (x, y+1)
 - left: (x, y) -> (x-1, y)
 - right: (x, y) -> (x+1, y)

Map on Screen:
( 0,  2): O	( 1,  2): O	( 2,  2): O	( 3,  2): O	( 4,  2): O	( 5,  2): O	( 6,  2): O	( 7,  2): O
( 0,  3): O	( 1,  3): O	( 2,  3): O	( 3,  3): O	( 4,  3): O	( 5,  3): O	( 6,  3): O	( 7,  3): O
( 0,  4): O	( 1,  4): O	( 2,  4): O	( 3,  4): X	( 4,  4): O	( 5,  4): O	( 6,  4): O	( 7,  4): O
( 0,  5): O	( 1,  5): O	( 2,  5): O	( 3,  5): TalkToPrintRedSNESText	( 4,  5): O	( 5,  5): O	( 6,  5): O	( 7,  5): O
( 0,  6): X	( 1,  6): O	( 2,  6): O	( 3,  6): O	( 4,  6): O	( 5,  6): O	( 6,  6): X	( 7,  6): O
( 0,  7): X	( 1,  7): O	( 2,  7): O	( 3,  7): O	( 4,  7): O	( 5,  7): O	( 6,  7): X	( 7,  7): O
,
{}

Log file

evaluation.log.zip (1.8 KB)