Was wondering if anyone had any pointers they’d be willing to share on handling the actions, and if the organisers had any comments on the rules here. How much can we shape the action space?
I noticed the baselines chainer use some action space shaping eg. Always have sprint on, so this much is ok? But what are the guidelines here?
A particular example I wondered was can we predefine crafting order so that craft just gets handled automatically by calling that every time step? If not, anyone got a way to handle this as it seems a tricky point to learn.
Also in general how can we approach actions in the rules?