Evalutation error : Unity environment took too long to respond

Hi @kwea123

Can you try increasing the timeout_wait parameter when launching the ObstacleTowerEnv?

@arthurj so i increased my timeout wait to 30000, and same result notice time stamps on my logs

2019-03-07T13:25:24.799545869Z root
....
2019-03-07T21:45:37.653813452Z    "The Unity environment took too long to respond. Make sure that :\n"
2019-03-07T21:45:37.653925272Z mlagents_envs.exception.UnityTimeOutException: The Unity environment took too long to respond. Make sure that :
2019-03-07T21:45:37.653939834Z 	 The environment does not need user interaction to launch
2019-03-07T21:45:37.653945019Z 	 The Academy and the External Brain(s) are attached to objects in the Scene
2019-03-07T21:45:37.653949289Z 	 The environment and the Python interface have compatible versions.
2019-03-07T21:45:37.653953562Z   In call to configurable 'create_otc_environment' (<function create_otc_environment at 0x7f7dfdfcaf28>)
2019-03-07T21:45:37.65395818Z   In call to configurable 'Runner' (<function Runner.__init__ at 0x7f7dfdfca158>)
2019-03-07T21:45:37.653962707Z   In call to configurable 'create_runner' (<function create_runner at 0x7f7dfdfa9f28>)

full logs https://gitlab.aicrowd.com/banjtheman/obstacle-tower-challenge/issues/11

same issue here

"The Unity environment took too long to respond. Make sure that :\n"
mlagents_envs.exception.UnityTimeOutException: The Unity environment took too long to respond. Make sure that :
   The environment does not need user interaction to launch
   The Academy and the External Brain(s) are attached to objects in the Scene
   The environment and the Python interface have compatible versions.

using osx with screen, no poup window seen. (same on ubuntu)
Thanks in advance

We have rolled out a stability fix now and hoping this problem to be resolved completely.
Please let us know if this still pops up so we can investigate further accordingly.


@kwea123 Looks like your latest submission is having different issue then the mlagents_envs.exception.UnityTimeOutException. But if it pops up again please let us know by replying to this thread.

@banjtheman I re-evaluated the submission shared by you, and it went well w.r.t. mlagents_envs.exception.UnityTimeOutException after the fix, although failed on some other issue, you can view the same on link now.

1 Like

Can you share your submission link?

https://gitlab.aicrowd.com/wywarren/obstacle-tower-challenge/issues/6

Hi @shivam can you check mine? https://gitlab.aicrowd.com/kwea123/obstacle-tower-challenge-submission-kwea123/issues/4

I submitted some test versions to disable the gpu to see if it’s the problem of GPU, so my latest submission is irrelevant.

https://gitlab.aicrowd.com/ChenKuanSun/obg/issues/1

If the evaluation system is in the same environment, will it be because the worker_id is not set and the startup fails? When others are evaluation?

@shivam seems to be happening again

2019-03-12T02:22:06.918029502Z root
2019-03-12T02:22:17.32389638Z INFO:mlagents_envs:Start training by pressing the Play button in the Unity Editor.

https://gitlab.aicrowd.com/banjtheman/obstacle-tower-challenge/issues/9

The ~10 second startup time seems to be the issue as noted here Starter kit stuck "pending" state for a day

Is it possible to delay environment container say 60 seconds after agent container starts?

1 Like

@banjtheman: Wasnt a timeout parameter added to the env instantiation in v1.2 ?

@mohanty yea, I’ve increased mine to 600 (even 30000 once) but all that does is keep the agent container idle, it looks like if the environment container starts before the agent displays

 INFO:mlagents_envs:Start training by pressing the Play button in the Unity Editor.

The test never starts, and this is easily reproducible on a local environment

Was able to get around this by using the defer import strategy so the mlagent text came 1 second after startup, bit hacky but seems to be only way to get test to run.

2019-03-13T14:16:19.307396414Z root
2019-03-13T14:16:20.443927313Z INFO:mlagents_envs:Start training by pressing the Play button in the Unity Editor.

Please do send in a pull request to the official docs. Many participants seem to be having the same issue.

I run the offical tutorial code on gcp, I have changed the timeout_wait to 6000000, but it still raise the same error, so how you fix the problem?

Are you doing the env instantiation before or after the loading of your model ?

I just put the ObstacleTower folder which includes the obstacle.x86_64 file in the proper directory. Then I directly run the train.py as the tutorial says. Do I need to start the obstacle.x86_64 file manually before running the train.py?

And I have tested the env in local, it worked well. But once I run the code on Google Colab, the error comes.

hi,I have same problem.

and I use the AWS.ec2.

UnityTimeOutException Traceback (most recent call last)
in ()
----> 1 env = ObstacleTowerEnv(’/home/ubuntu/ObstacleTower/obstacletower’, retro=True)

~/anaconda3/lib/python3.6/site-packages/obstacle_tower_env.py in init(self, environment_filename, docker_training, worker_id, retro, timeout_wait, realtime_mode)

~/anaconda3/lib/python3.6/site-packages/mlagents_envs/environment.py in init(self, file_name, worker_id, base_port, seed, docker_training, no_graphics, timeout_wait)
67 )
68 try:
—> 69 aca_params = self.send_academy_parameters(rl_init_parameters_in)
70 except UnityTimeOutException:
71 self._close()

~/anaconda3/lib/python3.6/site-packages/mlagents_envs/environment.py in send_academy_parameters(self, init_parameters)
489 inputs = UnityInput()
490 inputs.rl_initialization_input.CopyFrom(init_parameters)
–> 491 return self.communicator.initialize(inputs).rl_initialization_output
492
493 def wrap_unity_input(self, rl_input: UnityRLInput) -> UnityOutput:

~/anaconda3/lib/python3.6/site-packages/mlagents_envs/rpc_communicator.py in initialize(self, inputs)
78 if not self.unity_to_external.parent_conn.poll(self.timeout_wait):
79 raise UnityTimeOutException(
—> 80 “The Unity environment took too long to respond. Make sure that :\n”
81 “\t The environment does not need user interaction to launch\n”
82 “\t The Academy and the External Brain(s) are attached to objects in the Scene\n”

UnityTimeOutException: The Unity environment took too long to respond. Make sure that :
The environment does not need user interaction to launch
The Academy and the External Brain(s) are attached to objects in the Scene
The environment and the Python interface have compatible versions.

GCP tensorflow-gpu==1.13.0 gpu nvidia p100 still have same problem.

Finally, When I uninstalled the CUDA 10.0 and installed the 9.0. Problem solved.