“Recommended: Before running the full automation, launch the game once and create a save file with your desired player and rival names. This helps avoid early-game menu handling issues.”
Based on this note, I would like to ask whether, in the context of the competition, it is permitted to pre-create a save file in advance for the purpose of avoiding the name input process when launching the game.
In other words, is it allowed to generate and use a save file beforehand solely to skip the initial player/rival name selection, without affecting gameplay or logic?
For the Pokémon environment, the final official evaluation always starts from an organizer-defined, identical start point for all teams .
This start point corresponds to a state immediately after player/rival name selection only, with no additional gameplay progress, items, or events.
During development or live leaderboard evaluation, teams may handle the initial name input in any reasonable way (e.g. local save for stability). However, for the final evaluation, all submissions are evaluated from the same standardized start point provided by the organizers.
NB Player/rival names are not disclosed in advance as part of the hidden test setup.